QUICK LINKS


STUDENT
TEACHER

Translations Calculator

QUICK LINKS


STUDENT
TEACHER

Translations Calculator

CALCULATOR
—

Translations Calculator

Step 1. Identify the translation.

How is the translation described?
Now we need to convert the description of the translation into a point:
Description→Value
right→
up→
right and up →

Step 2. Identify the original points.

How many points does your shape have?

Step 3. Add the translation to the original points to get the new points.

Original PointTranslationNew Point

Step 4. Plot the new points and connect the dots.

We have some questions for you! Help us out through this
INTRO
—
A translation is a type of rigid transformation, which means it changes the position or orientation of an image without changing its size or shape.
Just like how we have up/down and left/right buttons to control the movement of a video game character, we can use translations to control the movement of an image:
Enter the translation that takes us from our starting point to the blue, ending point:
Translation:
A translation is a set of directions in the form of a point
or a description ( units right/left and units up/down) that tells us how to move an image or shape.
Adding the translation to each original point of the image gives us the new points of the image.
Check out our
Calculator
or explore our
Lesson
and
Practice
sections to learn more about translations and test your understanding.

You can also use the Quick Links menu on the left to jump to a section of your choice.

You can also use the Quick Links dropdown above to jump to a section of your choice.

KEY STEPS
—

How to Do Translations

Step 1. Identify the translation.

How is the translation described?

Step 2. Identify the original points.

Step 3. Add the translation to the original points to get the new points.

Original PointTranslationNew Point
...............

Step 4. Plot the new points and connect the dots.

LESSON
— Translations
PRACTICE
— Translations
CONCLUSION
—
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